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;;;;;;;;;;;;Authors Saharov & Nosoft. SRPgame;;;;;;;;;;;;;;;;;;;;;;;;;
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[wpn_wulcano]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	 	= 
$spawn                   			= "weapons\vintorez"			
$npc                     			= off
$prefetch 		         		= 8
scheduled                			= off                             
cform                    			= skeleton
class                    			= WP_LR300
min_radius               			= 50
max_radius               			= 150
description			= enc_weapons1_wpn-m134
ef_main_weapon_type		= 2
ef_weapon_type			= 6
holder_range_modifier		= 2.0         
holder_fov_modifier			= 0.3        
cost				= 30000
weapon_class			 = heavy_weapon
ammo_limit		         	= 10
ammo_current		     	= 10
ammo_elapsed		     	= 10
ammo_mag_size		     	= 1000
hand_dependence		     	= 1
single_handed				= 0
ammo_class		         	=  ammo_7.62x51_fmj, ammo_7.62x51_ap ;ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap
fire_modes			= -1
slot 			         	= 2		
animation_slot			= 10	
inv_name		         		= wpn_m134
inv_name_short		     	= wpn_m134
inv_weight		         	= 24.0
inv_grid_width			= 6
inv_grid_height			= 2
inv_grid_x					= 35
inv_grid_y					= 39
kill_msg_x			= 98
kill_msg_y			= 0
kill_msg_width			= 78
kill_msg_height			= 25
sprint_allowed			= false 		
fire_dispersion_base		= 0.18
control_inertion_factor		= 1.24f
cam_relax_speed         		= 2.0	
cam_relax_speed_ai = 5.0
cam_dispersion          		= 1.5 ;0.5	
cam_dispersion_inc			= 1.25 ;0.25	
cam_dispertion_frac			= 1.0	
cam_max_angle			= 0.5 ;1.0 ;5.0	
cam_max_angle_horz		= 0.5 ;1.0	
cam_step_angle_horz		= 1.85
fire_dispersion_condition_factor 	= 1	
misfire_probability 			= 0.0	
misfire_condition_k			= 0.0
condition_shot_dec 			= 0.0000 ;0.00003 
direction                			= 0, -1.5, 0
fire_point               			= 0.251, -0.256, 1.6
flame_particles                   = weapons\generic_weapon05
smoke_particles                   = weapons\generic_shoot_00
shell_point		 	= -0.1, 0.0, 1.50
shell_dir		 		= 0.0, -1.0, 0.0
shell_particles	 		=  		
rpm_empty_click 	     		= 600
PDM_disp_base 			= 2.8
PDM_disp_vel_factor 		= 4.7
PDM_disp_accel_factor 		= 4.5
PDM_crouch	 		= 2.6
PDM_crouch_no_acc 		= 2.4
hit_power           			= 5.65 ;0.65, 0.65, 0.65, 0.65
hit_impulse		   	= 525 ;125
hit_type 				= fire_wound
fire_distance           			= 800 ;600
bullet_speed			= 1920 ;720	
rpm                     			= 4000 ;6000
light_color				= 0.6,0.5,0.4	
light_range			= 6							
light_var_color			= 0.05						
light_var_range			= 0.5
light_time 				= 0.1
use_aim_bullet			= false		
time_to_aim			= 1.0	
hud                      			= wpn_m_134_hud
normal                   			= 0, 0, 0
position                 			= -0.25, 0.095, -0.535
orientation              			= 0, 0, 0
strap_position         			= 0.00,0.00,0.00		
strap_orientation      			= 0,0,0		
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1
startup_ammo             		= 0
visual                   			= weapons\m_134\wpn_m_134.ogf	
light_disabled			= false
ph_mass			         	= 55
scope_status			= 0
silencer_status			= 0
grenade_launcher_status		= 0
zoom_enabled			= false
snd_draw				= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_shoot			= weapons\m134 , 3.5
snd_empty			= weapons\vulcan_empty, 0.5
snd_reload			= weapons\m134_reload, 0.7, 0.1

[wpn_m_134_hud]
allow_inertion			= true
shell_point          			= 0.256, 0.12, 0.65
shell_dir			 	= 0.0, -1.0, 0.0
fire_point               			= 0.10,0.00,0.35
fire_bone                			= fire
orientation              			= 0, 0.0, -1.5
position                 			= 0.0, 0.01, 0.3 ; 
visual                   			= weapons\m_134\wpn_m_134_hud.ogf
anim_idle				= nw_idle2
anim_idle_aim			= nw_idle2
anim_reload			= nw_sprint2
anim_draw			= nw_draw3
anim_holster			= nw_sprint2
anim_shoot			= nw_fire2
anim_idle_sprint			= nw_idle2
zoom_offset			= 0.0,0.0,0.0
zoom_rotate_x			= 0.0
zoom_rotate_y			= 0.0

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ammo;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 
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[ammo_m134]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency = 
$spawn				= "weapons\ammo\ammo_5.45x39_fmj" 
class				= AMMO
cform                   			= skeleton
visual                  			= weapons\m_134\ammo_m134.ogf
description   			= enc_weapons1_ammo_ammo-m134
$prefetch 				= 64
cost				= 5000
box_size				= 1000	
inv_name				= ammo-m134
inv_name_short			= ammo-m134s
inv_weight			= 16.00
inv_grid_width			= 2
inv_grid_height			= 2
inv_grid_x			= 16
inv_grid_y			= 11
k_dist				= 1
k_disp				= 1.2
k_hit				= 1.1
k_impulse				= 0.8
k_pierce				= 1.1
impair				= 1
buck_shot				= 1
tracer				= on
wm_size         			= 0.05
explosive				= off
